#e
#Title[uR}hiCtv]
#Text[ԂƂ߂ăiCtׂ{Z]
#PlayLevel[Extra]
#BGM[.\BGM\th06_11.wav]
#Image[script\img\R}hiCt.png]
#ScriptVersion[2]

script_enemy_main {
    let imgBoss   = GetCurrentScriptDirectory~".\img\Sakuya.png";
    let frame     =  0;
    let count = 0;
    let frame2 = 0;
    let frame3 = 0;
    let angle = 90;
    let placeX = 30;
    let shootSE = GetCurrentScriptDirectory~".\SE\shoot13.wav";
    let cutin = GetCurrentScriptDirectory~".\img\cutSakuya.png";
    

  //̓t[𐔂Ă܂B
  let BossY = GetClipMinY + 120;
  //ɂ͓G̓oʒuYĂB
  let MoveF = 180;
  //ɂ͉t[Ɉړ邩ĂB
  
  function Qif (YesR,NoR,Quest) {
  //Qif(̕ԓ,s̕ԓ,)
  if (Quest) {return(YesR)}else{return(NoR)}
  }
   
    @Initialize {
        SetLife(800);
        SetDamageRate(20,0);//_[W10%ɐݒ
         SetScore(2000000);
        SetTimer(60);//Ԑ60bɐݒ
	  SetMovePosition02(224,90,60);
        LoadGraphic(imgBoss);
        SetTexture(imgBoss);
        SetGraphicRect(0, 0, 44, 86);
	SetInvincibility(30);//G30t[Gɂ
        CutIn(KOUMA,"uՓvR}hiCtv",cutin,0,0,256,256);//XyJ[h\
    }

    @MainLoop {

if(OnBomb){
           SetDamageRate(0,0);}
else {SetDamageRate(20,0);}
frame2++;
        SetCollisionA(GetX, GetY, 24);
        SetCollisionB(GetX, GetY, 24);
  if((frame2-60)%MoveF==0&&MoveF!=0){
  SetMovePosition02(GetX()+(Qif(1,-1,GetX<=GetPlayerX)*rand(40,60)),rand(BossY-40,BossY+40),60);
  }
  
  frame++;
if(frame==80){
PlaySE(shootSE);
loop(60) {
    CreateShot01(GetX, GetY, 1, angle, RED32, 0);
     CreateShot01(GetX, GetY, 2, angle, RED32, 0);
    angle += 6;}
SetShotDirectionType(PLAYER);//e̊px̊@ɕύX
                //e@-30xɐԒe32o
                CreateShot01(GetX(),GetY(),6,-30,BLUE32,30);
 		
 		//e@-20xɐԒe32o
 		CreateShot01(GetX(),GetY(),6,-20,BLUE32,30);
 		
 		//e@-10xɐԒe32o
 		CreateShot01(GetX(),GetY(),6,-10,BLUE32,30);
 		
 		//e@0x(@)ɐԒe32o
 		CreateShot01(GetX(),GetY(),6,0,BLUE32,30);
 		
 		//e@10xɐԒe32o
 		CreateShot01(GetX(),GetY(),6,10,BLUE32,30);
 		
 		//e@20xɐԒe32o
 		CreateShot01(GetX(),GetY(),6,20,BLUE32,30);
 		
                //e@30xɐԒe32o
                CreateShot01(GetX(),GetY(),6,30,BLUE32,30); 
 
}else if(frame==200){TimeStop(60, 1, 1, 1);
	PlaySE(shootSE);
    // frame  : ~߂t[
    // player : @~߂邩ǂ
    // shot   : e~߂邩ǂi@̒e~܂܂j
    // bg     : wi~߂邩ǂ
loop(40)
{SetShotDirectionType(PLAYER);//e̊px̊@ɕύX

CreateShot01(placeX,150,6,0,BLUE32,0);
placeX +=15;
frame = 0;}
placeX = 30;
	}
}


frame3++;
if(frame3==100){
PlaySE(shootSE);
SetShotDirectionType(PLAYER);//e̊px̊@ɕύX
                //e@-30xɐԒe32o
                CreateShot01(GetX(),GetY(),6,-30,32,30);
 		
 		//e@-20xɐԒe32o
 		CreateShot01(GetX(),GetY(),6,-20,BLUE32,30);
 		
 		//e@-10xɐԒe32o
 		CreateShot01(GetX(),GetY(),6,-10,BLUE32,30);
 		
 		//e@0x(@)ɐԒe32o
 		CreateShot01(GetX(),GetY(),6,0,BLUE32,30);
 		
 		//e@10xɐԒe32o
 		CreateShot01(GetX(),GetY(),6,10,BLUE32,30);
 		
 		//e@20xɐԒe32o
 		CreateShot01(GetX(),GetY(),6,20,BLUE32,30);
 		
                //e@30xɐԒe32o
                CreateShot01(GetX(),GetY(),6,30,BLUE32,30);     
frame3=0;
	}


    @DrawLoop {
        DrawGraphic(GetX, GetY);
    }

    @Finalize {
        DeleteGraphic(imgBoss);
	DeleteSE(shootSE);
	loop(32){CreateItem(ITEM_SCORE,GetX()+rand(-70,70),GetY()+rand(-70,70));}
	CreateItem(ITEM_1UP,GetX(),GetY());
    }
}
